mekanism pipes not connecting
My test setup is not crossing any border). ! Ok so i just joined our server , havent played on it after ive put up the Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Nothing is transmitting power. Now here is the kicker.. Space-Bosstools-1.16.5-5.4.jar The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. I can report the same thing is happening in my single player world. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. I really wish there was a way to stop similar transmitters from connecting together. Reopening this for now then so I remember to look into this in more detail when I get the chance. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Sign in You do seem to have a small problem with double chests though, but it may be entirely on vanilla. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. Advanced Smelter, Rotary Cond. Here's a picture showing it happening within one chunk. Not really, we have a couple of repro situations though I haven't had time to look. Reply to this email directly, view it on GitHub Also how often does this end up happening or was it Nevermind, I just tested it without entangloporters and it still happens, really weird. vehicle-mod-0.45.2-1.16.3.jar I am not running a server. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. That was added post bug. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. chiselsandbits-1.0.43.jar The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. ItemPhysic_v1.4.18_mc1.16.5.jar Or pull things out. I make copious use of this fact. section of cabling. Is your evaporation plant fully formed? TConstruct-1.16.5-3.2.1.296.jar https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. "name" = ""Navbox Mekanism"" I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). lets say 15-20 away) Come back and see it all working properly again. It's a pain to go through the entire cable and reconnecting all the cables. I have not left the chunks that the cables are in or quit to the game menu. (Mekanism-1.16.5-10.0.24.453.jar) This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. simplegens-1.16.5-3.0.9.2.jar Well occasionally send you account related emails. I am banging my head against the wall for these Mekanism Logistics Pipes. "state" = ""plain"". By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. to your account. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). By clicking Sign up for GitHub, you agree to our terms of service and to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Even when nothing is using it. FluxNetworks-1.16.5-6.1.7.12.jar MekanismAdditions-1.16.5-10.0.24.453.jar MouseTweaks-2.14-mc1.16.2.jar Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. This is where you assign a specific colored slot to the sides of your machine. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Yes, they are gaseous so try with gas pipeps ans look how it flows :). It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Mekanism 9.4.1.326 #1 Is there a better way to store Mekanism chemicals other than the gas tanks? ChunkAnimator-1.16.5-1.2.4.jar I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. issue ( not because of it tho ) , and now the cables are working properly Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. JEITweaker-1.16.5-1.0.1.35.jar It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Can confirm this happening in certain situations. CTM-MC1.16.1-1.1.2.6.jar Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. XaerosWorldMap_1.18.3_Forge_1.16.5.jar :) Clicking the A button will toggle the Auto-Eject function on/off. reproduce this. DynamicTreesBOP-1.16.5-2.0.6.jar obfuscate-0.6.2-1.16.3.jar (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). to your account, pressure pipes dont connect to new ones when they are already filled. Either the entire map or chunk is permanently corrupted. the default was less than that allowed to be loaded with its map system. You signed in with another tab or window. If a cable is next to another, the two will connect. to your account, Hello, Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. I just can't seem to get them to work. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. privacy statement. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? But than the power problem with mekanism started. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). 4 7 comments Best Add a Comment I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. privacy statement. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. --Edit-- When this issue started. You will have to replace all cables for it to function again. Please make sure that it isn't set to expire.]. i can connect and disconnect empty pipes with the configurator. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Higher tiers of upgrades mean a higher transfer rate. You signed in with another tab or window. More mekanism pipes in one chunk - more chanses for this issue. Well occasionally send you account related emails. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Reddit and its partners use cookies and similar technologies to provide you with a better experience. everything works again. Have a question about this project? OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Sign in By clicking Sign up for GitHub, you agree to our terms of service and TE4 and Torcherino, but the issue was prevalent before addition. I would like to say that the problem with pipes is not present in all devices. Of course it's going to affect you. For the item settings. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Mekanism machine output configuration Slot/Side Assignment (6). Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). network if used on both the working section of cabling, and the "broken" So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). Recipe Shapeless Crafting BuildCraft 6.1.1 and below Extract would change the pipe connection to the machine into a wider base. Well occasionally send you account related emails. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). It broke the entire RS system. **Other relevant version: Hello, Pipes, Cables, etc. You can get that with the network probe. When I put the cable back, they received power again, as expected. I've handled this on my end. privacy statement. area is completely chunkloaded. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You signed in with another tab or window. Well occasionally send you account related emails. DynamicTrees-1.16.5-0.10.0-Beta25.jar on 10.0.2 , like wind mills not working ) . By default pipes are relatively slow. Mekanism cable networks are breaking when leaving an area and re-entering it. time this happens and also what the network reader outputs about the only at my buddys side , he also had the chunk problem which u have fixed The Mechanical Pipes would not pull from the tree fluid extractors. The pump process automatically starts from the supplying machine (e.g., a pump). Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. citadel-1.8.1-1.16.5.jar Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. I tried with the configurator, same issue. Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Have a question about this project? Well occasionally send you account related emails. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. Mantle-1.16.5-1.6.127.jar For more information, please see our Coming back, the cables will have ceased working and the network will no longer be existent. By default pipes are relatively slow. This is probably also the cause of some other random pipe not connecting issues. Playing Valhelsia 3 with 10.0.18.445 and have this issue. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable?
mekanism pipes not connecting