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me2 incinerate heavy or blast

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Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. This is the Infiltrator's bread and butter. Area concussive shot slays unarmored husks. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Increase damage to armored targets by 50%. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Mass Effect Wiki is a FANDOM Games Community. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. But you've got Garrus, Zaeed and Grunt for that. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. This advanced plasma round melts or burns nearly anything it hits. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. This power overlaps with the sniper rifle with respect to armor and health damage, and can serve as a suitable solution against enemies in cover. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Most of the tactical options offered by the cloak work fine at a low rank. While Armor Piercing Ammo does give a higher damage bonus than Warp Ammo when maxed, it only applies to armor and health. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. ALL RIGHTS RESERVED. It is available the moment you start the second mission, and can act as a low-power sniper rifle. This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. This achievement is worth 15 Gamerscore. Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. I beat ME2, on Insanity Mode, with an Infiltrator. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. Squadmates can also encourage enemies to pop out of cover. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks guys! Well I ain't telling you the truth. 2023 GAMESPOT, A FANDOM COMPANY. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Heavy Charge restores 100% of shields versus area only restoring 75%. We maximize Mordin's passive ability and take the Salarian Savant upgrade. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. I searched around for a bit, but there never was a clear cut answer. Anybody know how many planets are in the game? Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Scan this QR code to download the app now. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. Great at dealing with collectors and mops the floor with blood pack. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. and our It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. It's saved my life quite a few times, actually. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. Tactical Cloak has many different applications. Mordin Solus is Salarian Scientist. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. Incineration blast. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. Let us move to the equipment. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. Besides, area throw won't do anything to 3 shielded Geth. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. I can't decide which one to get with Mordin. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. While it does carry lots of ammo, you have to get close to your targets in order to use the weapon effectively. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. Jack- very situational. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. ALL RIGHTS RESERVED. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. It has great synergy with all weapon types but especially sniper rifles. Concussive Shot is a new power for soldier types that ragdolls a target. I wouldn't waste your own bonus skill on it. Besides, area throw won't do anything to 3 shielded Geth. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Find in guide . The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). But I used grunts a lot. Ya dont waste a lot on your own concussive. Insanity Infiltrator ME2. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. Do you *need* to explore all the planets? Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Husks, but their armor is very low. Essential pick against collectors if your Shepard is a biotic. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. He is an interesting Squad member that can tear down enemy armors and set them on fire. He can equip two types of guns: A submachine gun and a heavy pistol. You're browsing the GameFAQs Message Boards as a guest. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Full details on all possible Romances. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Your powers don't come out to 51 pts. On the other hand, the Avalanche still packs quite a punch against the various forms of protection, has a high ammo capacity, and a high rate of fire. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. This strat applies to anyone else who also has pull, throw, or shockwave. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Gamestegy Founder. Despite dealing damage over time, Incinerate is not affected by power duration upgrades. If you like distance, then picking assault rifle training would not be a bad decision. Legendary edition reveals ME2 is the worst of the triology. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I beat ME2, on Insanity Mode, with an Infiltrator. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. Copious use of Incinerate can drastically reduce ammo usage, which can be in short supply for heavy pistols and sniper rifles. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. I use heavy on my engineer and infiltrator. Either way, both SMGs would be a good choice for a side weapon. Concussive Blast is great against hordes of husks, but that's about it. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. The priming effect lasts several seconds but the burning visual cue of the prime is not the same as the general burning effect of the power itself. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). It's situationally useful. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Mass Effect Wiki is a FANDOM Games Community. Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun Heavy incinerate. Thane, Garrus and Legion; keep that in mind when picking allies for a mission. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. ALL RIGHTS RESERVED. What can it be used for? Still, because the Infiltrator has Cryo Ammo, this might be a weapon better left at home. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. Engineers are the . On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces.

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me2 incinerate heavy or blast

me2 incinerate heavy or blast

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